
#ifndef M_RADAR_H
#define M_RADAR_H

	#include "player.h"
	#include "enemy.h"
	#include "world.h"
	#include "camera.h"
	#include "texture.h"
	#include <vector>

	class MRadar
	{
		public:
			MRadar(int x, int y, int w, int h);
			~MRadar();
			double MRadar::pointDistance(float x, float y, float x2, float y2);
			void Render(CPlayer *p, std::vector<CEnemy*> enemies, CCamera *cam, float worldDistanceClose, float worldDistanceFar);
		private:
			int _x, _y, _w, _h;
			CTexture *_texture;
	};

#endif